A few weeks ago I attended a talk at OCAD with Scott Smith from the Changeist. It was very interesting. He was talking about design fiction as a new kind of design and I learned that my thesis project falls into this category. To do what I propose to do with the new zoo still doesn’t have the technology to support it. Well, most of it does, but the price of making the New Zoo as is, will be so extraordinarily costly that it is an undertaking for the future. A lot of resources will have to put into developing the software and technology needed. In two areas we are behind;
1 The scale of the project is enourmous. Screen technology to support this is still in the labs of the big screen giants. The same goes for projections, resolutions and performance is nowhere near what it needs to be to give a hyper realistic experience. 3D proposes a clear potential, but here we are even further away to achieve scale and resolution successfully.
2. Perceptive pixels; how you’d execute the myriads of customizable journeys through the structures is still a headache not solved sufficiently.
Nevertheless is this the new kind of zoo that I strongly feel we need to have. And as Scott Smith said: “It’s not about what the future will do to you, it’s what you will do to the future”
In my interaction design training at CIID, I was heavily exposed to technology and tinkering. I found this to be a great inspiration and it opened my eyes to a lot of new possibilities. In playing around with electronics and hacking toys, I discovered how you can get into intense detail with a simple function or action, and I was very inspired to see how my co-students could push the technology and come up with brilliant projects, some pure research some just downright silly and a lot of fun. In this environment of constant tech chat and mutual sharing of knowledge on the newest and latest stuff and ideas out there, I learned that my approach was taking its starting point in the use, the value and the actual meaning of a concept and a design solution. As a kid I read all the sfi-fi books I could get my hands on and I was often preoccupied with writing and drawing my own future scenarios. At one point I actually thought I, myself, was from the future which then, in my mind, was in a different dimension (to my excuse I was around 6 – and a very early reader. I remember I had to get the older kids to borrow books for me at the library since the librarian thought I was to young to digest the novels I wanted to read – and he was probably right since I thought what I did!!) ) To this day I have always loved to dream up the future and imagine “what if” In both my bachelor project and master thesis, this is exactly what I did. I dreamt up a scenario based on a need and a wanted experience, and described what I wanted the technology to be able to do. In some cases it was possible, in other, not possible yet.
So, my point of view as an interaction designer dealing with technology on a daily basis, is that I’m interested in what technology can do for us and not the other way round. I respect my fellow geeks profusely in how they explore the technology and find projects and solutions through tinkering and hacking. It’s just very clear to me that my starting point is the experience, solution and/or emotion in that moment I want to design for, “what exactly will you experience, what do you do,what is around you, what do you see, touch, feel, hear, think, smell, learn” and how and why does that add value to your life and how does it solve a problem. Then the design builds up to that moment.
So I think there could be a lot more design fiction in my future. At least now I know what it’s called!